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Hoàng Quốc Việt, Hà Nội Onsite
- Dự án 4 tháng (có thể extend) - Ưu tiên kí HĐCTV === • Build 2D mini-games on a canvas/WebGL layer rendered over a live camera feed, with all gameplay values driven by configuration rather than hard-coded. • Integrate an object-detection model that runs in the browser: model loading and caching, frame sampling, confidence handling, and a fallback path when hardware acceleration is unavailable. • Implement camera and permission handling across iOS Safari and Android Chrome, including every denial, error and fallback state. • Keep the frame rate stable on mid-range phones while the camera, the model and the game loop run at the same time. • Build the surrounding application screens: navigation, progression, inventory and collection views, list and detail screens. • Load a versioned configuration bundle so content and gameplay values can change without a release. • Handle unreliable mobile networks: queued submissions, idempotent requests, and UI that reconciles with the server as the source of truth. • Turn the designer's Figma into a reusable component set, with i18n keys in place from the start.
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